Waking in a Wasteland
You begin as a character who wakes in a desolate wasteland, with no clear explanation of how the world reached this state. The only lead is a time machine that sends you back two weeks. Your goal is to understand what happened and set things right. The game was originally created for MolyJam 2013 and is inspired by the idea of learning from mistakes. [IMG_1]
Puzzle Solving Across Two Weeks
Exploration drives the experience. You navigate the wasteland, find clues, and interact with objects to solve environmental puzzles. Careful observation and logical thinking are required, as hints about what went wrong are often hidden in unexpected places. The time travel mechanic lets you revisit past events and make different choices, directly affecting the future outcome. [IMG_2]
Keyboard Controls and the 14-Day Limit
Players control their character using keyboard inputs, typically arrow keys for movement and another key for actions like interacting with items or characters. The game challenges you to complete everything perfectly within a 14-day timeframe to unlock the best ending. If you do not succeed, you can try again, learning from previous attempts to master the path to success. [IMG_3]
Retro Pixel Style and Replay Value
The pixel art graphics give the game a charming retro feel suitable for players of all ages. Each playthrough reveals more about the story and the world, encouraging thoughtful exploration and reflection. The game is designed to be accessible and enjoyable for players of all skill levels, with multiple playthroughs needed to discover all secrets. [IMG_4]
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